Tuesday, May 11, 2010

Mission: Playstation 2 Launch Progress

Work is underway on the first entry, which is going to be Silent Scope. I've more or less finished the game and am just working on the review footage now, so hopefully I can have it done by the end of next week. Also, just finished Viewtiful Joe, so that review will be up soon.

M:B #5: Final Fantasy III


Rarely have I been frustrated with a game as often as I was with Final Fantasy III. That isn't to say that it's the most frustrating game that I've ever played, or that at any point I was ready to give up. Rather, this game is firmly in the older school of RPGs, from its monster difficulty to it's save system. If you can get past these mechanisms, however, Final Fantasy III is an interesting look at what would develop into Final Fantasy XI (and V, although I have not gotten to it yet and it's an upcoming Mission: Backlog entry) and an overall decent game to boot.

Final Fantasy III is about four orphans who are called upon by the crystals of light to save the world from an impending darkness (which, we find out at the end of the game, is actually just called the Cloud of Darkness). The four must visit four different elemental crystals in order to obtain their "light" and then confront Xandes, a sorcerer who is attempting to call forth the cloud of darkness. Overall, the game is fairly light on the story and actually feels even more simplified than the remake of Final Fantasy II. This is odd given that Final Fantasy III had substantially more work done to it than Final Fantasy II, but then again, this was the first release of the game stateside and Square Enix probably wanted to give as proper a version as possible.

The battle mechanics are similar to the first two games in that the battles are still turn-based without the Action Time Bar that first appeared in Final Fantasy IV and was in almost every subsequent release. Characters gain levels once again (unlike Final Fantasy II) with the maximum set at 99. What sets Final Fantasy III apart is the job system. The four main characters can switch between several different jobs without limitations, and the number of jobs increases as the game progresses. This means that any character could be the White Mage, Warrior, Ninja, or whatever other class the player wants. The party configuration is completely customizable, although common sense limits the effectiveness of certain parties (don't expect to be able to go through the entire game with four White Mages). Each job gains levels separate from the character level, and this job level dictates the effectiveness that that particular character will have when in that role. The only downside to certain jobs is that they are eclipsed by other jobs gained near the end of the game, and hence all the time spent leveling those classes ends up wasted. This wouldn't be that big of a deal but jobs that the player had to use earlier in the game to survive (namely White and Black Mages) become jobs that you need to beat the game (Devout and Sage).

As for the frustrating elements, Final Fantasy III only allows you to save when on the World Map. This means that a player must finish the dungeon and beat the boss without dying every time. This normally wouldn't be a problem, but the bosses tend to be incredibly tough. Throughout the game, I can count on one hand the number of major boss battles in which more than half of my party survived. Granted, grinding tends to ease the difficulty, but also slows the pace given how often it is needed. Also, several enemies will once again seem cheap because of confusion spells and charm, but at this point, I'm becoming pretty accustomed to it after two other Final Fantasy games that did it just as much if not more. The last dungeon also serves as a painful reminder of the lack of saves, as it is essentially two dungeons back to back with six bosses. However, it is the last dungeon, and it does increase the amount of satisfaction gained when you see that final hit connect. All in all, be prepared to play lengthy sections of the game at least twice (hour long sections) and be ready to exercise patience.

The graphics on the game look like a Playstation release, however this is the Nintendo DS and hence some leeway has to be given. The graphics serve the game overall, although at times (particularly during grinding) I wished that the 3D animations were as quick as the 2D so that I could finish up quicker. The enemies are all fairly typical for a Final Fantasy and are mostly just pallet swaps of one another, but even today that's old hat for almost any RPG, so it's entirely excusable on a 20+ year old game. The music is all pleasant and fitting and features a few nice surprises. For instance, the midi music for the end boss is kept in tact, giving a nice sense of nostalgia despite the fact that almost no Americans had played the NES release.

Final Fantasy III is classic in the sense that it was incredibly important to future Final Fantasy releases, from the prominence of chocobos to the job system that would be featured in other entries. However, its old school conventions, from its paper thin story line to its punishing difficulty, keep it from appealing to everyone. It's a game that I would really only recommend to Final Fantasy enthusiasts or old school RPG fans, although others might like finding out some of the roots of todays JRPGs.

Overall Score: 7.9
Recommended price: 12.99

Wednesday, May 5, 2010

M:B #4: Iron Man

There are certain games that I develop a morbid curiosity towards based on other people telling me how terrible said game is. Granted, most games put out are not going to be good, but at best will be average if not terrible. However, every once in a while I hear a terrible detail about a game that causes me to think to myself: "Well, guess what I'm going to end up playing at some point...." And such it was with Iron Man for the 360 and PS3. The game, while poorly regarded, wasn't the worst game of 2008. On metacritic.com, it has an pretty terrible 45%, but then again, I can think of several games that have gotten worse (Gods and Generals, for one). So the reviews alone weren't what sold me. It was a review from IGN.com regarding one of the later levels that sold me. The reviewer is talking about why he is giving the game a 3.2 and says:

"I needed to get in and destroy the bad guys along with a secondary objective of crushing some Prometheus rockets before they obliterated neighboring cities. However, anytime I stuck my head out to try and crush one of these missiles, I was flattened by the tanks, dropships, rocket launchers and seemingly hundreds of other men waiting to kill me."

Somehow, the idea of a game that punished you for trying to fly towards something with near instant death sounded like my cup of tea. Perhaps I took it as a challenge, perhaps I just wanted to torture myself. I still don't know after completing the game. But was the ride worth taking? Meh.

Iron Man is a pretty by the numbers bad game where one simple tactic seems to work for killing just about everything. All you need to do is hover around what you're shooting at and change your elevation slightly and you pretty much can kill anything. Perhaps what makes this game bad is the fact that this is the only tactic that works at all. Try to do fly-bys on what you want to destroy, and you're going to find yourself shot out of the sky in no time flat.  Try to charge up your unibeam to destroy something, and you're dead. Pretty much try anything but hovering and firing repulsor blasts/missiles and you're going to die. Now, granted you might be able to use simpler tactics on the first 3 levels or so, but after that, you need to be cheap. Except being cheap is the standard.

 The two main modes are Story mode and One Man Army. Story mode makes up a plot that incredibly loosely follows the movie, but to say even this is a stretch. It's more or less a bunch of missions strung together with different objectives, although most of the objectives are "Blow everything up at these 5 locations." One Man Army involves killing 80 enemies on different maps from Story mode, but the big draw here is that if you complete a mission, you unlock an Iron Man suit of armor from the comics, and they have quite a selection (from the classic Mark I to the Hulkbuster).

The graphics on the game are alright, although they only look like a really good XBox game. The game does run fairly smoothly overall, with very few framerate hiccups. The sound is alright, although the cutscenes are downright terrible. They feature much of the cast from the movie, and yet they look terrible and somehow sound worse. They would have probably been better off going the NES route and having text screens that just showed the dialogue between characters. Perhaps this would have allowed for more fine tuning of the actual game.

Overall, Iron Man did not inspire the type of rage I anticipated, as I never got really frustrated with the game because I made steady progress with it. I was a bit disappointed on all fronts because of this, and hence can't even really recommend Iron Man as a so-bad-it's-hilarious game. In general, I'd just say don't waste your time.